| Item Use Script | 
		
							 1 .@a 
2 = 
3 getskilllv("DC_DANCINGLESSON"); 
4 bonus 
5 bMatkRate,5; 
6 bonus2 
7 bMagicAtkEle,Ele_All,1*.@a; 
8 if 
9 (BaseLevel 
10 =105) 
11 { 
12 bonus2 
13 bSkillCooldown,"WM_METALICSOUND",-2000; 
14 bonus2 
15 bSkillAtk,"WM_METALICSOUND",25; 
16 bonus2 
17 bSkillAtk,"WM_REVERBERATION",25; 
18 if 
19 (BaseLevel 
20 =110) 
21 { 
22 bonus2 
23 bSkillFixedCast,"WM_REVERBERATION",-500; 
24 bonus2 
25 bMagicAddSize,Size_All,15; 
26 if 
27 (BaseLevel 
28 =115) 
29 { 
30 bonus2 
31 bSkillAtk,"WM_METALICSOUND",15; 
32 bonus2 
33 bSkillAtk,"WM_REVERBERATION",15; 
34 } 
35 } 
36 } 					 |