| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bMatkRate,2+(min(BaseLevel,195)/15); 
6 bonus 
7 bMatk,180+(3*.@r); 
8 if 
9 (.@r 
10 =7) 
11 { 
12 bonus2 
13 bMagicAtkEle,Ele_All,2*getskilllv("DC_DANCINGLESSON"); 
14 } 
15 if 
16 (.@r 
17 =9) 
18 { 
19 bonus2 
20 bSkillCooldown,"WM_METALICSOUND",-2000; 
21 bonus2 
22 bSkillAtk,"WM_METALICSOUND",25; 
23 bonus2 
24 bSkillAtk,"WM_REVERBERATION",25; 
25 } 
26 if 
27 (.@r 
28 =11) 
29 { 
30 bonus2 
31 bSkillFixedCast,"WM_REVERBERATION",-500; 
32 bonus2 
33 bMagicAtkEle,Ele_All,15; 
34 } 
35 if 
36 (.@r 
37 =13) 
38 { 
39 bonus2 
40 bSkillAtk,"WM_METALICSOUND",15; 
41 bonus2 
42 bSkillAtk,"WM_REVERBERATION",15; 
43 } 					 |