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							 1 .@l 
2 = 
3 BaseLevel; 
4 .@a 
5 = 
6 getskilllv("MG_SRECOVERY"); 
7 bonus 
8 bMatk,180; 
9 bonus 
10 bMatkRate,5; 
11 bonus 
12 bUnbreakableWeapon; 
13 bonus 
14 bVariableCastrate,-1*.@a; 
15 if 
16 (.@l 
17 =105) 
18 { 
19 bonus2 
20 bMagicAtkEle,Ele_Water,10; 
21 bonus2 
22 bMagicAtkEle,Ele_Wind,10; 
23 bonus2 
24 bMagicAtkEle,Ele_Earth,10; 
25 bonus2 
26 bMagicAtkEle,Ele_Fire,10; 
27 bonus2 
28 bSkillAtk,"MG_FIREBOLT",25; 
29 bonus2 
30 bSkillAtk,"MG_COLDBOLT",25; 
31 bonus2 
32 bSkillAtk,"MG_LIGHTNINGBOLT",25; 
33 bonus2 
34 bSkillAtk,"MG_FIREBALL",25; 
35 bonus2 
36 bSkillAtk,"WZ_HEAVENDRIVE",25; 
37 if 
38 (.@l 
39 =110) 
40 { 
41 bonus2 
42 bMagicAtkEle,Ele_Water,10; 
43 bonus2 
44 bMagicAtkEle,Ele_Wind,10; 
45 bonus2 
46 bMagicAtkEle,Ele_Earth,10; 
47 bonus2 
48 bMagicAtkEle,Ele_Fire,10; 
49 bonus2 
50 bMagicAddSize,Size_ALL,15; 
51 if 
52 (.@l 
53 =115) 
54 { 
55 bonus2 
56 bSkillAtk,"MG_FIREBOLT",15; 
57 bonus2 
58 bSkillAtk,"MG_COLDBOLT",15; 
59 bonus2 
60 bSkillAtk,"MG_LIGHTNINGBOLT",15; 
61 bonus2 
62 bSkillAtk,"MG_FIREBALL",15; 
63 bonus2 
64 bSkillAtk,"WZ_HEAVENDRIVE",15; 
65 } 
66 } 
67 } 					 |