| Item Use Script | 
		
							 1 .@l 
2 = 
3 BaseLevel; 
4 .@a 
5 = 
6 getskilllv("SU_SV_STEMSPEAR"); 
7 bonus 
8 bMatk,300; 
9 bonus 
10 bMatkRate,5; 
11 bonus 
12 bUnbreakableWeapon; 
13 bonus 
14 bVariableCastrate,-2*.@a; 
15 if 
16 (.@l 
17 =105) 
18 { 
19 bonus2 
20 bSkillCooldown,"SU_CN_METEOR",-1500; 
21 bonus2 
22 bSkillAtk,"SU_CN_METEOR",25; 
23 if 
24 (.@l 
25 =110) 
26 { 
27 bonus2 
28 bMagicAddSize,Size_All,15; 
29 bonus2 
30 bMagicAtkEle,Ele_Ghost,10; 
31 bonus2 
32 bMagicAtkEle,Ele_Fire,10; 
33 bonus2 
34 bMagicAtkEle,Ele_Earth,10; 
35 bonus2 
36 bMagicAtkEle,Ele_Water,10; 
37 bonus2 
38 bMagicAtkEle,Ele_Wind,10; 
39 if 
40 (.@l 
41 =115) 
42 { 
43 bonus2 
44 bSkillAtk,"SU_SV_STEMSPEAR",15; 
45 bonus2 
46 bSkillAtk,"SU_CN_METEOR",15; 
47 } 
48 } 
49 } 					 |