| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bAtkEle,Ele_Dark; 
6 bonus 
7 bUnbreakableWeapon; 
8 bonus 
9 bMatk,180; 
10 bonus 
11 bInt,3; 
12 bonus 
13 bDex,3; 
14 bonus2 
15 bIgnoreMdefRaceRate,RC_All,3*.@r; 
16 bonus2 
17 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r; 
18 bonus2 
19 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r; 
20 bonus 
21 bDelayrate,-3*(.@r/2); 
22 if 
23 (.@r 
24 =7) 
25 { 
26 bonus 
27 bVariableCastrate,-7; 
28 bonus 
29 bMatkRate,7; 
30 if 
31 (.@r 
32 =9) 
33 { 
34 bonus2 
35 bMagicAddRace,RC_Angel,20; 
36 bonus2 
37 bMagicAddEle,Ele_Holy,20; 
38 if 
39 (.@r 
40 =11) 
41 { 
42 bonus2 
43 bMagicAtkEle,Ele_Ghost,15; 
44 bonus2 
45 bMagicAtkEle,Ele_Undead,15; 
46 bonus2 
47 bMagicAtkEle,Ele_Poison,15; 
48 bonus2 
49 bMagicAtkEle,Ele_Dark,15; 
50 } 
51 } 
52 } 					 |