| Item Use Script | 
		
							 1 .@l 
2 = 
3 BaseLevel; 
4 .@a 
5 = 
6 getskilllv("SA_AUTOSPELL"); 
7 bonus 
8 bMatk,180; 
9 bonus 
10 bMatkRate,5; 
11 bonus 
12 bAspdRate,1*.@a; 
13 if 
14 (.@l 
15 =105) 
16 { 
17 bonus2 
18 bMagicAtkEle,Ele_Water,10; 
19 bonus2 
20 bMagicAtkEle,Ele_Wind,10; 
21 bonus2 
22 bMagicAtkEle,Ele_Earth,10; 
23 bonus2 
24 bMagicAtkEle,Ele_Fire,10; 
25 bonus2 
26 bSkillAtk,"MG_FIREBOLT",25; 
27 bonus2 
28 bSkillAtk,"MG_COLDBOLT",25; 
29 bonus2 
30 bSkillAtk,"MG_LIGHTNINGBOLT",25; 
31 bonus2 
32 bSkillAtk,"WZ_EARTHSPIKE",25; 
33 bonus2 
34 bSkillAtk,"WZ_HEAVENDRIVE",25; 
35 if 
36 (.@l 
37 =110) 
38 { 
39 bonus2 
40 bMagicAtkEle,Ele_Water,15; 
41 bonus2 
42 bMagicAtkEle,Ele_Wind,15; 
43 bonus2 
44 bMagicAtkEle,Ele_Earth,15; 
45 bonus2 
46 bMagicAtkEle,Ele_Fire,15; 
47 bonus2 
48 bMagicAddSize,Size_ALL,15; 
49 if 
50 (.@l 
51 =115) 
52 { 
53 bonus2 
54 bSkillAtk,"MG_FIREBOLT",15; 
55 bonus2 
56 bSkillAtk,"MG_COLDBOLT",15; 
57 bonus2 
58 bSkillAtk,"MG_LIGHTNINGBOLT",15; 
59 bonus2 
60 bSkillAtk,"WZ_EARTHSPIKE",15; 
61 bonus2 
62 bSkillAtk,"WZ_HEAVENDRIVE",15; 
63 } 
64 } 
65 } 					 |