| 
							 1 .@l 
2 = 
3 BaseLevel; 
4 .@a 
5 = 
6 getskilllv("SA_LANDPROTECTOR"); 
7 bonus 
8 bMatk,180; 
9 bonus 
10 bMatkRate,5; 
11 bonus 
12 bVariableCastrate,-2*.@a; 
13 if 
14 (.@l 
15 =105) 
16 { 
17 bonus2 
18 bMagicAtkEle,Ele_Water,10; 
19 bonus2 
20 bMagicAtkEle,Ele_Wind,10; 
21 bonus2 
22 bMagicAtkEle,Ele_Earth,10; 
23 bonus2 
24 bMagicAtkEle,Ele_Neutral,10; 
25 bonus2 
26 bSkillAtk,"SO_PSYCHIC_WAVE",25; 
27 bonus2 
28 bSkillAtk,"SO_DIAMONDDUST",25; 
29 bonus2 
30 bSkillAtk,"SO_EARTHGRAVE",25; 
31 bonus2 
32 bSkillAtk,"SO_VARETYR_SPEAR",25; 
33 if 
34 (.@l 
35 =110) 
36 { 
37 bonus2 
38 bMagicAtkEle,Ele_Water,15; 
39 bonus2 
40 bMagicAtkEle,Ele_Wind,15; 
41 bonus2 
42 bMagicAtkEle,Ele_Earth,15; 
43 bonus2 
44 bMagicAtkEle,Ele_Neutral,15; 
45 bonus2 
46 bMagicAddSize,Size_ALL,15; 
47 if 
48 (.@l 
49 =115) 
50 { 
51 bonus2 
52 bSkillAtk,"SO_PSYCHIC_WAVE",15; 
53 bonus2 
54 bSkillAtk,"SO_DIAMONDDUST",15; 
55 bonus2 
56 bSkillAtk,"SO_EARTHGRAVE",15; 
57 bonus2 
58 bSkillAtk,"SO_VARETYR_SPEAR",15; 
59 } 
60 } 
61 } 					 |