| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bUnbreakableWeapon; 
6 bonus 
7 bMatkRate,2; 
8 bonus 
9 bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15); 
10 if 
11 (.@r 
12 =7) 
13 { 
14 .@val 
15 = 
16 getskilllv("SA_AUTOSPELL"); 
17 bonus2 
18 bMagicAtkEle,Ele_Fire,.@val; 
19 bonus2 
20 bMagicAtkEle,Ele_Earth,.@val; 
21 bonus2 
22 bMagicAtkEle,Ele_Water,.@val; 
23 bonus2 
24 bMagicAtkEle,Ele_Wind,.@val; 
25 } 
26 if 
27 (.@r 
28 =9) 
29 { 
30 bonus 
31 bAspd,1; 
32 bonus2 
33 bSkillAtk,"WZ_HEAVENDRIVE",25; 
34 bonus2 
35 bSkillAtk,"WZ_EARTHSPIKE",25; 
36 bonus2 
37 bSkillAtk,"MG_LIGHTNINGBOLT",25; 
38 } 
39 if 
40 (.@r 
41 =11) 
42 { 
43 bonus2 
44 bMagicAtkEle,Ele_Fire,15; 
45 bonus2 
46 bMagicAtkEle,Ele_Earth,15; 
47 bonus2 
48 bMagicAtkEle,Ele_Water,15; 
49 bonus2 
50 bMagicAtkEle,Ele_Wind,15; 
51 bonus 
52 bAspd,1; 
53 } 
54 if 
55 (.@r 
56 =13) 
57 { 
58 bonus2 
59 bSkillAtk,"WZ_HEAVENDRIVE",15; 
60 bonus2 
61 bSkillAtk,"WZ_EARTHSPIKE",15; 
62 bonus2 
63 bSkillAtk,"MG_LIGHTNINGBOLT",15; 
64 } 					 |