| Item Use Script | 
		
							 1 .@l 
2 = 
3 BaseLevel; 
4 .@a 
5 = 
6 getskilllv("CR_SPEARQUICKEN"); 
7 bonus 
8 bAspdRate,1*.@a; 
9 bonus2 
10 bAddClass,Class_ALL,5; 
11 if 
12 (.@l 
13 =105) 
14 { 
15 bonus 
16 bAspd,1; 
17 bonus2 
18 bSkillAtk,"LG_BANISHINGPOINT",25; 
19 bonus2 
20 bSkillAtk,"LG_CANNONSPEAR",25; 
21 bonus2 
22 bSkillAtk,"LG_OVERBRAND",25; 
23 if 
24 (.@l 
25 =110) 
26 { 
27 bonus 
28 bShortAtkRate,15; 
29 bonus 
30 bLongAtkRate,15; 
31 bonus2 
32 bAddSize,Size_ALL,15; 
33 if 
34 (.@l 
35 =115) 
36 { 
37 bonus2 
38 bSkillAtk,"LG_BANISHINGPOINT",15; 
39 bonus2 
40 bSkillAtk,"LG_CANNONSPEAR",15; 
41 bonus2 
42 bSkillAtk,"LG_OVERBRAND",15; 
43 } 
44 } 
45 } 					 |