| Item Use Script | 
		
							 1 .@l 
2 = 
3 BaseLevel; 
4 .@a 
5 = 
6 getskilllv("NC_MADOLICENCE"); 
7 bonus 
8 bUnbreakableWeapon; 
9 bonus 
10 bLongAtkRate,2*.@a; 
11 bonus2 
12 bAddClass,Class_ALL,5; 
13 if 
14 (.@l 
15 =105) 
16 { 
17 bonus 
18 bVariableCastrate,-10; 
19 bonus2 
20 bSkillAtk,"NC_VULCANARM",25; 
21 bonus2 
22 bSkillAtk,"NC_BOOSTKNUCKLE",25; 
23 bonus2 
24 bSkillAtk,"NC_ARMSCANNON",25; 
25 if 
26 (.@l 
27 =110) 
28 { 
29 bonus 
30 bDelayrate,-10; 
31 bonus2 
32 bAddSize,Size_ALL,15; 
33 if 
34 (.@l 
35 =115) 
36 { 
37 bonus2 
38 bSkillAtk,"NC_VULCANARM",15; 
39 bonus2 
40 bSkillAtk,"NC_BOOSTKNUCKLE",15; 
41 bonus2 
42 bSkillAtk,"NC_ARMSCANNON",15; 
43 } 
44 } 
45 } 					 |