| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bMatkRate,2; 
6 bonus2 
7 bAddClass,Class_All,2; 
8 bonus 
9 bMatk,3*(.@r+(min(BaseLevel,195)/15)); 
10 bonus 
11 bBaseAtk,3*(.@r+(min(BaseLevel,195)/15)); 
12 if 
13 (.@r 
14 =7) 
15 { 
16 bonus 
17 bDelayrate,-1*getskilllv("RG_BACKSTAP"); 
18 } 
19 if 
20 (.@r 
21 =9) 
22 { 
23 bonus 
24 bAspd,1; 
25 bonus2 
26 bSkillAtk,"SC_FATALMENACE",25; 
27 } 
28 if 
29 (.@r 
30 =11) 
31 { 
32 bonus2 
33 bAddSize,Size_All,15; 
34 bonus2 
35 bMagicAddSize,Size_All,15; 
36 bonus 
37 bShortAtkRate,15; 
38 } 
39 if 
40 (.@r 
41 =13) 
42 { 
43 bonus2 
44 bSkillAtk,"SO_PSYCHIC_WAVE",15; 
45 bonus2 
46 bSkillAtk,"SC_FATALMENACE",15; 
47 } 					 |