| Item Use Script | 
		
							 1 .@l 
2 = 
3 BaseLevel; 
4 .@a 
5 = 
6 getskilllv("CR_TRUST"); 
7 bonus 
8 bMatk,180; 
9 bonus 
10 bMatkRate,5; 
11 bonus 
12 bVariableCastrate,-1*.@a; 
13 if 
14 (.@l 
15 =105) 
16 { 
17 bonus2 
18 bMagicAtkEle,Ele_Neutral,10; 
19 bonus2 
20 bMagicAtkEle,Ele_Holy,10; 
21 bonus2 
22 bSkillAtk,"PA_PRESSURE",25; 
23 bonus2 
24 bSkillAtk,"LG_RAYOFGENESIS",25; 
25 if 
26 (.@l 
27 =110) 
28 { 
29 bonus2 
30 bMagicAddSize,Size_All,15; 
31 bonus2 
32 bMagicAtkEle,Ele_Neutral,15; 
33 bonus2 
34 bMagicAtkEle,Ele_Holy,15; 
35 if 
36 (.@l 
37 =115) 
38 { 
39 bonus2 
40 bSkillAtk,"PA_PRESSURE",15; 
41 bonus2 
42 bSkillAtk,"LG_RAYOFGENESIS",15; 
43 } 
44 } 
45 } 					 |