| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus2 
5 bSkillAtk,"MG_FIREBOLT",15+2*.@r; 
6 bonus2 
7 bSkillAtk,"MG_COLDBOLT",15+2*.@r; 
8 bonus2 
9 bSkillAtk,"WZ_EARTHSPIKE",15+2*.@r; 
10 bonus2 
11 bSkillAtk,"MG_LIGHTNINGBOLT",15+2*.@r; 
12 if 
13 (.@r 
14 =7) 
15 { 
16 bonus 
17 bMatk,20; 
18 } 
19 if 
20 (.@r 
21 =9) 
22 { 
23 autobonus 
24 "{ 
25 bonus 
26 bMatkRate,10; 
27 bonus 
28 bInt,70; 
29 }",1,5000,BF_WEAPON; 
30 } 
31 if 
32 (.@r 
33 =11) 
34 { 
35 bonus2 
36 bMagicAtkEle,Ele_Fire,10; 
37 bonus2 
38 bMagicAtkEle,Ele_Earth,10; 
39 bonus2 
40 bMagicAtkEle,Ele_Water,10; 
41 bonus2 
42 bMagicAtkEle,Ele_Wind,10; 
43 } 					 |