| Item Use Script | 
		
							 1 bonus2 
2 bAddRace,RC_DemiHuman,55; 
3 bonus2 
4 bAddRace,RC_Player_Human,55; 
5 bonus2 
6 bIgnoreDefRaceRate,RC_DemiHuman,20; 
7 bonus2 
8 bIgnoreDefRaceRate,RC_Player_Human,20; 
9 .@r 
10 = 
11 getrefine(); 
12 bonus 
13 bCritAtkRate,min(10,.@r)*2; 
14 bonus 
15 bUnbreakableWeapon; 
16 if 
17 (.@r 
18 5) 
19 { 
20 bonus2 
21 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); 
22 bonus2 
23 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); 
24 bonus2 
25 bIgnoreDefRaceRate,RC_DemiHuman,5; 
26 bonus2 
27 bIgnoreDefRaceRate,RC_Player_Human,5; 
28 } 
29 if 
30 (.@r 
31 8) 
32 bonus2 
33 bSkillAtk,"AC_DOUBLE",20; 					 |