| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bAtkEle,Ele_Fire; 
6 if 
7 (.@r 
8 =7) 
9 { 
10 bonus2 
11 bMagicAddEle,Ele_Earth,10; 
12 bonus2 
13 bMagicAddEle,Ele_Water,10; 
14 bonus2 
15 bMagicAddRace,RC_DemiHuman,10; 
16 bonus2 
17 bMagicAddRace,RC_Insect,10; 
18 } 
19 if 
20 (.@r 
21 =9) 
22 { 
23 bonus2 
24 bMagicAddEle,Ele_Earth,15; 
25 bonus2 
26 bMagicAddEle,Ele_Water,15; 
27 bonus2 
28 bMagicAddRace,RC_DemiHuman,15; 
29 bonus2 
30 bMagicAddRace,RC_Insect,15; 
31 } 					 |