| Item Use Script | 
		
							 1 bonus2 
2 bAddRace,RC_DemiHuman,70; 
3 bonus2 
4 bAddRace,RC_Player_Human,70; 
5 bonus2 
6 bIgnoreDefRaceRate,RC_DemiHuman,25; 
7 bonus2 
8 bIgnoreDefRaceRate,RC_Player_Human,25; 
9 bonus 
10 bUnbreakableWeapon; 
11 .@r 
12 = 
13 getrefine(); 
14 if 
15 (.@r 
16 5) 
17 { 
18 bonus2 
19 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); 
20 bonus2 
21 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); 
22 bonus2 
23 bIgnoreDefRaceRate,RC_DemiHuman,5; 
24 bonus2 
25 bIgnoreDefRaceRate,RC_Player_Human,5; 
26 } 
27 if 
28 (.@r 
29 8) 
30 { 
31 if 
32 (BaseJob 
33 == 
34 Job_Knight) 
35 bonus4 
36 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; 
37 else 
38 if 
39 (BaseJob 
40 == 
41 Job_Crusader) 
42 bonus3 
43 bAutoSpell,"PA_PRESSURE",5,200; 
44 } 					 |